The outdated, widespread belief of video games is that it’s a waste of valuable time and it creates behavioral issues.
However, the introduction of esports — a competitive form of video gaming that turns online gaming into a spectator sport — in schools and universities is helping to eliminate the stigma associated with video gaming by delivering educational and personal benefits to those who participate.
Interesting facts about esports and its role in education include:
In our recent webinar, education esports expert Joe McAllister discussed the benefits of establishing an esports program in K–12 and Higher Education settings.
An esports program offers new methods for educators to challenge their students, ultimately improving social interaction and community-building skills inside the traditional classroom.
When implementing an esports program in K–12 schools, there’s an emphasis on soft skill development. Teaching those who invest in the program new communication skills, teamwork abilities and perseverance.
Educators can also create an authentic assessment, evaluating students on how to correctly set up a live stream or administer a social media account for their Esports team.
To justify the benefits of an esports program in K–12 further, Joe discussed the multi-use of having a space for extracurricular activity. Having the necessary equipment to operate an esports program allows for the implementation of additional disciplines such as graphic design, computer science and CTE–STEM courses.
In the webinar, Joe said that having a dedicated esports program in a higher education institution comes with three advantages:
An efficient esports team is made up of several positions, with various personal interests that all work together to form a successful squad.
There are your social gamers, the competitive gamers, the coaches, and the media and marketing team. Each plays a role, whether it be creating content, gaining win recognition and making sure the team is in the public eye.
For those on the competitive side, just like any other sports team, there are practices, drills, scrimmages, and strategy meetings held by a coach, director or team lead. When a tournament or match is scheduled, the school's esports team will go out and compete against other schools or universities.
Thanks to the webinar, it’s easy to see that esports is dispelling the notion that video games cause more problems than they solve. Students are now encouraged to pursue their dreams of working in the gaming industry, and esports in education is where it begins.
Looking to find out more about esports in education? We at Insight Public Sector are here to help educational institutions, whether K–12 or higher education, as well as those involved in extracurricular activities, evolve, and become better and more opportunistic individuals through the world of esports.
More insight: In this Q&A, you can learn more about Joe Mcallister, his role, and his perspective on what esports can contribute to education.